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void cDevice::Mute ( void   )  [virtual]

Turns off audio while replaying. A derived class must call the base class function to make sure all registered cAudio objects are notified.

Reimplemented in cDvbDevice.

Definition at line 525 of file device.c.

Referenced by cDvbDevice::Mute().

{
  Audios.MuteAudio(true);
}


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